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Broken Pillar

This pillar started its life off as a high res sculpt. It started at somewhere around 20 million tris, which tanked my laptop, but through some reduction it ended up around 5 million with most of the geometry being in the crown at the top. From there I built a low res from scratch and baked it on. The low res ended up being a much more tame 8k tris and once I baked the maps in substance and worked on the textures for a few days, I thought it was looking pretty ok.

Broken Pillar