An environment featuring custom assets created in Maya, textured in Substance painter and rendered in Blender using the Eevee render. Quixel Megascans were edited and kit-bashed to create interesting fantasy folliage.
The scene will be developed in Blender and exported into Unity.
Update 1: Began final rendering scene, de-fantasized some assets and edited others to better fit them into the scene. Will be adding back better fantasy elements later. Volumetric Clouds added.
Update 2: Added the cloud Taurus, adjusted lighting. I will be relighting the area around the sword and adjusting the texture depth and in world height of the clouds. Added a new retexture of a mushroom asset from Bridge.
Update 3: Worked on composition, particle and lighting effects. Final render is coming soon!